Baca Gramatas Preproduction Blueprint: How to Plan Game
Environments and Level Designs
By Alex Galuzin
Books Details
Author : Alex Galuzin Pages : 240 pages Publisher : Createspace Independent
Publishing Platform Language : ISBN-10 : 1539103188 ISBN-13 : 9781539103189
Books Descriptions
"Preproduction Blueprint" is a complete system for planning your game
environments and level designs. This could be for a playable level or a game
environment exploration to show off in a portfolio.Planning process is called
pre-production and what you end up with is a "Preproduction Blueprint". It is
an essential step to finishing your projects. Unfortunately, planning tends to be
a rushed part of the process or completely ignored.Creating a game
environment or a level design is very similar. Once you have an idea you have to
go through the steps of:Knowing what you are going to create How the game
environment is going to look How the level will play Location, theme and
setting of your game environment or level design Creating a top-down layout
Defining and designing objectives, obstacles and scripted events Knowing your
project purpose Collecting photo reference Creating a story Visual development
Creating to do lists, a plan of action Rushing into a level design or game
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